Friday, October 29, 2010

First part of anim jam

Still some polishing to do on this one... and I didn't really have the time to meet all of Sean's notes especially on the setting... and the timing could also be pushed a little, it's still a little even - so if I get back to this one later I will have to work on it some more... But for now it's the final version of part 1.



And here is where I am at right now; planning and making rough blocking for part 2 of the airport story... I will have to push it a little, since I'm planning to take a couple of days away from school in two weeks. I'm going on a little trip to Bradford, England, to take part in the Bradford Animation Festival! Yippeee!

Tuesday, October 12, 2010

Hello class 3! ...and first blocking for part 1 of "anim jam"

Class 2 "psychology of body mechanics" was mindblowingly good! I learned sooo much from it. Now I am hoping that class 3 "advanced body mechanics" will overwhelm me just as much.

My mentor for this class is Sean Ermey, have a look at his site here: http://www.seanermey.com/
Looking forward to be guided by him through the following three months.

At the start of this class we got to choose if we wanted to keep all three assignments of this class collected under a unifying theme ("anim jam") or if we wanted to have different themes for each assignment ("animation exercise").
I'll go for the anim jam and the choice of my theme is "Stewie at the airport"...

The story goes something like this:
Stewie is late for his flight, steps accidently on slippery floor and does a little sliding around on it, loses his ticket which gets stuck high up on a roof beam.
In the second part he will have to climb up there and get it - and of course it ends with him falling smack to the ground (breaking a leg and getting severe brain concussion in the process).
In the third part he will have head and leg in bandages, jumping along on a crutch on his way to the plane. He slides on his crutch and the ticket flies off and falls down into a draining hole in the ground. END.





So there I have my work for the rest of this fall piled up for me.

Here is a first initial blocking of part 1.
Of course things are missing here and there... The part where the legs aren't moving at all right now is where they later will spin around as crazy...



Cheers!

Eric Goldberg talking pose-to pose, spacing and breakdowns

Still a little mad at myself for cheating the planning stage in my last assignment I stumbled across these clips, uploaded by Jeremy Hopkins.

Animation guru Eric Goldberg talks about animators not using strong poses enough.
Eric says he usually figures it all out before he even starts to draw. Pre-thinking, that's what is lacking today with many young animators.

Do I feel guilty as charged!



What's missing in CG and hand drawn reels.



benefits of planning



benefits of pose to pose in CG animation



about Ken Harris, who knew EXACTLY where to put his breakdown drawing



That's it for this time. Thanks Jeremy for uploading these clips.

And don't forget to check out Eric's book "animation crash course". You can find it on amazon...!

class 2: what bad planning can get you into

This was my final job from class 2 at Animation mentor.

I learned a lot from this assignment, the main lesson being, "it's no bloody good to be to sloppy in your planning, stupid!"

I wanted to do a nerdy dance of some kind ( and of course Stewie would have to perish at the end of it ) - so I searched for some funny clips and found these on youtube. Nothing wrong with them per se.



Fun references, right? Just to go ahead with planning? Yeah. So I did some sketches:



Here is the problem; I cheated, I didn't do them well enough! Breakdown positions weren't there! Worse; I didn't THINK about how the dance would transition from pose to pose. And even WORSE; I didn't really think of it in blocking either.

The result of this was that I made a first pass of blocking, noted all things I hadn't prepared well enough, had to start over and redo the blocking - just to find even more stuff that i should have thought of in the very beginning.  Highly frustrating when you KNOW that you could have avoided much of this by giving the whole thing a little more time in the planning stage!

The final clip looks like this, and I am NOT pleased with it. It lacks snappiness, feels slow and has not near enough "nerdiness" in it.  Because I was lost in all sorts of "redo it"-traps through the process and forgot about the big picture.



What can I say? A good learning experience, after all. :-)